This is a Chinese fantasy temple I made in Blender and Unreal engine 5. The textures are made with Substance Designer and Painter. I modeled and hand painted the Lilly flower and pads, and used Unreal Engine's 5.2 PCG system to scatter them over the water.
Rocks, cliff sides, and ferns were made with Quixel Mega Scans.
original concept art reference from https://pin.it/1nNervT